DAY 35 · PHASE E BIG QUESTIONS AND APPLICATIONS

Evolution and AI

Move the sieve into a computer and you can finally see what evolution lacks, and what holds it up instead

2026-09-28 · BigCat
An antenna that has flown in space looks like a length of wire someone crumpled and pulled straight again. Nobody drew it, and nobody can fully say why it works.

Most antennas you have seen are tidy: symmetrical, square-cornered, one glance and you can tell which part does what.

That one is not. Not one of its bends looks like it has a reason, as if somebody had twisted it out of shape. It really did work in orbit.

Move evolution into a computer and two things happen: it starts handing you answers you cannot read, and the side of itself it keeps hidden out in nature comes into view.

// 01

What the sieve hands you owes you no explanation

That antenna went up on a NASA mission called Space Technology 5, launched in March 2006 and working until late June. The method was plain: let the computer change the shape at random, score each version's performance, keep the ones that scored well, change those. Two different algorithms each produced a best design; both were fabricated and measured, and both beat the version the contractor had designed by hand.

This machine needs only three things: something that can be altered, alterations that carry to the next version, and a rule deciding who stays. Variation, heredity, differential reproduction — exactly the three conditions behind the logic of natural selection, not one more and not one fewer. Swap the medium from carbon to bits and it still turns.

Once it is turning you notice it has a temperament. In 1996 Adrian Thompson at the University of Sussex used the same method on a chip whose internal wiring can be rewritten on the spot, asking for something simple: hold the output high for a one-kilohertz tone, low for a ten-kilohertz one. He fenced off a corner of one hundred logic cells for it. The circuit that came out used thirty-seven of them, had no clock, and wired most of them into loops that curl back on themselves. The strangest part: five cells had no path at all to the output and should have done nothing according to the circuit diagram, yet switching off any one of them broke the whole thing. It was using physical properties of that particular piece of silicon, properties that sit in nobody's circuit model. Loaded onto another chip of the same type, it no longer worked reliably.

The sieve scores outcomes, not reasons. So what it hands in may have drawn on resources you never meant to offer, and it will not tell you which. Biology carries this signature everywhere: the blind spot in your eye is there because the optic nerve exits in front of the light-sensing cells, punching a hole through the retina. That is not a better way to wire an eye. It is the first way that happened to work in that lineage, with every later step forced to build on top of it — the path dependence from the issue on adaptation and constraint. Octopus eyes were assembled in a separate, independent go, run the nerve behind, and have no such hole.

// 02

Who writes the score decides how far this machine can go

In 1994 Karl Sims raised a batch of creatures made of blocks and joints inside a computer, scored on how fast they swam forward. Some of the solutions were deflating. The simulator computes motion by chopping time into small steps, that chopping has a flaw, and some creatures learned that twitching one small part at high frequency conjures a little extra momentum out of nothing. Their scores were genuinely high.

Another task was jumping high. The cheapest solution was not to learn to jump but to grow very tall and topple over.

None of this is the algorithm going wrong. It did with great precision what it was told to do: among all the routes that make that number go up, find the cheapest. You wanted walking; what you wrote down was how far the centre of mass gets off the ground; what you got was the latter.

Here sits the deepest difference between artificial and natural evolution: in an algorithm a person writes the score, and out in nature nobody writes one. Fitness in biology is not a mark handed down from outside — it is the after-the-fact record of who left more descendants. There is no exam paper, so there is no such thing as cheating. And the score moves on its own: whether a given tactic pays depends on what most of the individuals around you are doing (the frequency dependence from the issue on evolutionary games), and one side's slight improvement drops the other side's score (the arms race from the issue on the Red Queen).

There is a very clean demonstration of what a frozen score costs. In 2011 Lehman and Stanley laid out a maze whose exit sits at the end of a corridor you have to walk away from first. Scored on how much straight-line distance to the exit is left, search solved it zero times out of forty: the whole population piled up behind the wall nearest the exit, because any step that went further away counted as regress. They swapped the score for one that ignores the exit entirely and rewards only behaviour that has not been seen before — and it got through thirty-nine times out of forty.

Scored on distance left to the exit wall start ★ exit solved 0 times out of 40 Scored only on "never seen before" wall start ★ exit solved 39 times out of 40
Same maze, same algorithm, only the scoring changed. The score on the left counts every step that must get worse first as regress, so the whole population parks itself, reliably, in the dead end nearest the goal.

That line runs straight into the problem this field still has not solved. In 1991 Tom Ray wrote a small world called Tierra with self-replicating programs living in it. He never wrote any rule calling for parasites; parasites showed up on their own. Some programs stopped carrying their own copying instructions and borrowed a neighbour's; then hosts appeared that could dodge them; then a further layer appeared that fed on the parasites. It is the closest an artificial system has come to nature. Yet systems of this kind all stall when you run them long enough: diversity climbs, then the population converges on a few simpler, cheaper solutions and stops producing anything new. Earth's biosphere has not stalled in four billion years, and no artificial system has matched that. What is missing has no answer yet; some suspect it is exactly the fact that nobody writes the score.

// 03

Gradient descent knows which way to go, evolution only knows who is still here

Put yourself on a hillside in thick fog. You want to get higher, and all you can see is the ground around your feet.

Method one: feel around with your foot, find the direction that goes up, take a step that way, feel again. This is how AI models are trained today, and it is called gradient descent — turn "how badly the output is wrong" into a number, work out for every adjustable knob which way to turn it to make that number a little smaller, then nudge all the knobs that way at once. The point is that it can compute a direction.

Method two: from where you stand, send out a thousand people, each one step in a random direction, and have them report a height; you shift a little towards the ones who reported high, then send another thousand. This needs no knowledge of which way is up, only the ability to compare heights. Evolution runs the second — and it does not even have the "you": nobody aggregates, the ones standing higher simply leave more offspring, and that is the aggregation.

Method one: the uphill direction can be computed one is enough, every step goes up Method two: heights can only be compared these two went up went down a thousand at a time, most of them wasted
Both methods climb the same slope. The difference is not cleverness but whether the information "which way is up" is available — and when it is not, the only currency left is numbers.

The second method really does work. In 2017 a group used it to train control policies: 1,440 machines in parallel had a simulated three-dimensional humanoid walking in under ten minutes, and an hour of training on a batch of old video games reached scores comparable to the mainstream try-repeatedly-and-reward-by-outcome learning methods of the day. It parallelises that far because the machines only need to exchange two tiny things: a small integer that lets the other side generate the same random numbers, and a score. The paper states the cost plainly — it runs several times more episodes than the comparison method, so what is saved is wall-clock time, not total compute. It really wins in only two kinds of situation: when no direction can be computed from the score (the result is an integer, or a pass/fail), and when the landscape looks like that maze from the section on who writes the score.

What biology lacks is precisely the direction. No mechanism can tell a population which way is uphill. What it holds instead is three other things: enormous numbers (the bacteria in your gut outnumber every human on Earth by several orders of magnitude), enormous time, and offspring that start from where their parents stopped rather than from zero. And one difference that rarely gets raised: on a machine you can checkpoint, roll back and rerun a stretch. Evolution has no checkpoint. Dead is dead, and path dependence here is absolute.

One last thing that is easy to get backwards. Saying "evolution is a kind of optimisation algorithm" maps the copy back onto the original. Genetic algorithms were drawn from biology, so of course they resemble it. But the original has no objective function, no quantity being maximised, and nobody doing the optimising. What is left is one sentence: among the variants that happened to arise, the ones whose carriers left more descendants became more common. "Optimisation" is a frame we fitted afterwards. It is a very useful frame — just don't mistake it for the thing.

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If genetic algorithms were designed after evolution, why can't they be used to explain evolution in return?
Because that explains the original by way of the copy, and it pours back in the things the copy added for computational convenience. An algorithm has a human-written objective function, a fixed generation, and a defined stopping condition, and nature has none of the three; it sounds as though you have explained something, but what you have explained is the program. The other direction is fine: using evolution to explain why an algorithm returns such strange answers is not circular.
What does "open-ended evolution" actually want, and what would count as achieving it?
What it wants is "new things keep appearing, and the new things create new problems for other things". The hard part is the criterion. Rising diversity does not count, because it saturates quickly. Rising complexity is not enough either, because how you define complexity decides the conclusion outright. The more accepted criterion asks whether what newly appears changes what can appear afterwards — once parasites exist, the host's problem is a different problem, and that is growing outward.
If nature has no objective function, does calling a trait "fitter" mean anything?
It does, but it is a comparative statement rather than an evaluative one: under this particular set of conditions, individuals carrying this variant leave more descendants on average. It does not say the trait is better or more advanced, and it does not hold independently of the conditions — change them and the same trait can become a liability immediately. Hearing "fitter" as "superior" is the most expensive misreading in the field.

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